The Poison type has been criminally under-developed throughout the series. It is super-effective only against Grass (many of which are dual Poison so neutralizes the effect).
Fire is super effective against Grass, dealing twice as much damage (2x). FIRE is super effective against GRASS, dealing twice as much damage (2x). DARK is super effective against WATER, dealing twice as much damage (2x). Flying is super effective against Grass, dealing twice as much damage (2x). Ice is super effective against Grass, dealing twice as much damage (2x). Fire is super effective against Grass, dealing twice as much damage (2x). Ground is super effective against Grass, dealing twice as much damage (2x). Steel is super effective against Grass, dealing twice as much damage (2x). Normal is super effective against Grass, dealing twice as much damage (2x). Ghost is super effective against Grass, dealing twice as much damage (2x). Grass is super effective against Grass, dealing twice as much damage (2x). Psychic is super effective against Grass, dealing twice as much damage (2x).
Fighting is super effective against Grass, dealing twice as much damage (2x). Bug is super effective against Grass, dealing twice as much damage (2x). Electric is super effective against Grass, dealing twice as much damage (2x). Poison is super effective against Grass, dealing twice as much damage (2x).
Instructions: click + drag the active type to any of the types around it in order to learn the specifics of your combination. Clicking + dragging multiple types to the active type display all sets of combinations at once. Switch between types by clicking its symbol.
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