The introduction of the Dark type was a way of balancing type effectiveness across the board. In particular, its resistance to Psychic cut down Psychic's advantage by a long way.
DARK is weak to BUG (2x) • BUG is damaged normally by DARK (1x)
DARK is damaged normally by DRAGON (1x) • DRAGON is damaged normally by DARK (1x) DARK is damaged normally by ELECTRIC (1x) • ELECTRIC is damaged normally by DARK (1x) DARK is weak to FIGHTING (2x) • FIGHTING is resistant to DARK (.5x) DARK is damaged normally by FIRE (1x) • FIRE is damaged normally by DARK (1x) DARK is damaged normally by FLYING (1x) • FLYING is damaged normally by DARK (1x) DARK is resistant to GHOST (.5x) • GHOST is weak to DARK (2x) Normal is super effective against Grass, dealing twice as much damage (2x). DARK is damaged normally by GROUND (1x) • GROUND is damaged normally by DARK (1x) DARK is damaged normally by ICE (1x) • ICE is damaged normally by DARK (1x) DARK is damaged normally by NORMAL (1x) • NORMAL is damaged normally by DARK (1x) DARK is damaged normally by POISON (1x) • POISON is damaged normally by DARK (1x) DARK is immune to PSYCHIC (0x) • PSYCHIC is weak to DARK (2x) DARK is damaged normally by ROCK (1x) • ROCK is damaged normally by BARK (1x) DARK is damaged normally by STEEL (1x) • STEEL is resistant to DARK (.5x) DARK is damaged normally by WATER (1x) • WATER is damaged normally by DARK (1x)
Instructions: click + drag the active type to any of the types around it in order to learn the specifics of your combination. Clicking + dragging multiple types to the active type display all sets of combinations at once. Switch between types by clicking its symbol.
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